The Development of Mini Football Games for Higher Grade of Elementary School Students
Abstract
This research aims to develop a mini football game for the senior students of elementary school. The game developed is expected to be used by physical education teachers as a variation in learning and to increase students' interest in mini football games. This study approach used the development research. The product from this research was a modified mini football game for the senior students of elementary school, packaged in the form of a CD and a guide book. This research was divided in two stages: the validation stage of the suitability and quality of the model by the football material experts and physical education practitioners at schools used a questionnaire instrument, the small-scale trial stage with 32 students as subjects from SD Negeri 022 Samarinda Utara (North Samarinda 022 Elementary School), and the large-scale trial stage. with the subject of 128 students from 4 elementary schools: SD Negeri 018 Samarinda Utara (North Samarinda 018 Elementary School), SD Negeri 019 Samarinda Utara (North Samarinda 019 Elementary School), SD Negeri 016 Samarinda Utara (North Samarinda 016 Elementary School), and SD Negeri 005 Samarinda Utara (North Samarinda 005 Elementary School). The data obtained was used as a guide for experts and practitioners to observe the quality of the game in the field trials. The data analysis technique used the descriptive quantitative analysis and descriptive qualitative analysis. The results show that the experts and teachers assess the resulting product in the feasible category to be applied for the senior students of elementary schools. This result can be seen from the observer's answers with 14 question items, all of them are answered accordingly. Students' assessment of the developed mini football game can be seen from the results of filling out the questionnaire. According to students, 100% can be done, 96% of the games taught are easy to do, 90% of the students can understand the rules of the game, 90% of the students obey the game rules, 91% of the students have no difficulty in playing the game, 99% of the students like the tools, 100% of the games are fun and can stimulate the students feeling happy to move, 100% can cooperate, and only 19% of the students are afraid to do the games.
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